To use Daikon Forge GUI barks, you must add one copy of this component to a game object in a Daikon Forge GUI.
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To use Daikon Forge GUI barks, you must add one copy of this component to a game object in a Daikon Forge GUI.
All barking NPCs will add their dfLabels as children of this object.
◆ Awake()
void PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.Awake |
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◆ dontDestroyOnLoad
bool PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.dontDestroyOnLoad = false |
◆ rootObject
GameObject PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.rootObject = null |
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◆ uiCamera
Camera PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.uiCamera = null |
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/DFGUI Integration/Assets/Dialogue System/Third Party Support/Daikon Forge GUI/Daikon Forge Bark UI/DaikonForgeBarkRoot.cs