PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot Class Reference

To use Daikon Forge GUI barks, you must add one copy of this component to a game object in a Daikon Forge GUI. More...

Inheritance diagram for PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot:
Collaboration diagram for PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot:

Public Member Functions

void Awake ()
 

Public Attributes

bool dontDestroyOnLoad = false
 

Static Public Attributes

static GameObject rootObject = null
 
static Camera uiCamera = null
 

Detailed Description

To use Daikon Forge GUI barks, you must add one copy of this component to a game object in a Daikon Forge GUI.

All barking NPCs will add their dfLabels as children of this object.

Member Function Documentation

◆ Awake()

void PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.Awake ( )

Member Data Documentation

◆ dontDestroyOnLoad

bool PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.dontDestroyOnLoad = false

◆ rootObject

GameObject PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.rootObject = null
static

◆ uiCamera

Camera PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkRoot.uiCamera = null
static

The documentation for this class was generated from the following file: