Optional attribute.
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Optional attribute.
Use it if you want to change showing field type name (default is class name) for example CustomField_Text - > Text
- Parameters
-
_showName | Name will be shown in Dialogue Editor Window |
◆ Name()
PixelCrushers.DialogueSystem.CustomFieldTypeService.Name.Name |
( |
string |
_showName | ) |
|
◆ showingName
string PixelCrushers.DialogueSystem.CustomFieldTypeService.Name.showingName |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Core/Editor/Custom Field Types/CustomFieldTypeService.cs