◆ ConversationPicker()
PixelCrushers.DialogueSystem.ConversationPicker.ConversationPicker |
( |
DialogueDatabase |
database, |
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|
string |
currentConversation, |
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bool |
usePicker |
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) |
| |
◆ Draw()
bool PixelCrushers.DialogueSystem.ConversationPicker.Draw |
( |
bool |
showReferenceDatabase = true | ) |
|
Draws the conversation picker.
- Parameters
-
showReferenceDatabase | Show a field where the user can specify a dialogue database. |
- Returns
- True if the conversation selection changed; otherwise false. The conversation is in the public string
conversation
.
◆ UpdateTitles()
void PixelCrushers.DialogueSystem.ConversationPicker.UpdateTitles |
( |
| ) |
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◆ currentConversation
string PixelCrushers.DialogueSystem.ConversationPicker.currentConversation = string.Empty |
◆ database
DialogueDatabase PixelCrushers.DialogueSystem.ConversationPicker.database = null |
◆ usePicker
bool PixelCrushers.DialogueSystem.ConversationPicker.usePicker = false |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Supplemental/Editor/Trigger Editors/ConversationPicker.cs