When you attach this script to an actor, conversations involving that actor will be logged to the console. More...
Public Member Functions | |
void | OnConversationStart (Transform actor) |
void | OnConversationLine (Subtitle subtitle) |
void | OnConversationEnd (Transform actor) |
void | OnPrepareConversationLine (DialogueEntry entry) |
void | OnConversationLineCancelled (Subtitle subtitle) |
void | OnConversationLineEnd (Subtitle subtitle) |
void | OnConversationResponseMenu (Response[] responses) |
void | OnConversationTimeout () |
void | OnLinkedConversationStart (Transform actor) |
Public Attributes | |
Color | playerColor = Color.blue |
Color | npcColor = Color.red |
When you attach this script to an actor, conversations involving that actor will be logged to the console.
void PixelCrushers.DialogueSystem.ConversationLogger.OnConversationEnd | ( | Transform | actor | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnConversationLine | ( | Subtitle | subtitle | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnConversationLineCancelled | ( | Subtitle | subtitle | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnConversationLineEnd | ( | Subtitle | subtitle | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnConversationResponseMenu | ( | Response[] | responses | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnConversationStart | ( | Transform | actor | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnConversationTimeout | ( | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnLinkedConversationStart | ( | Transform | actor | ) |
void PixelCrushers.DialogueSystem.ConversationLogger.OnPrepareConversationLine | ( | DialogueEntry | entry | ) |
Color PixelCrushers.DialogueSystem.ConversationLogger.npcColor = Color.red |
Color PixelCrushers.DialogueSystem.ConversationLogger.playerColor = Color.blue |