PixelCrushers.DialogueSystem.ConditionEditor Class Reference

This custom editor for Condition uses LuaConditionWizard. More...

Collaboration diagram for PixelCrushers.DialogueSystem.ConditionEditor:

Public Member Functions

 ConditionEditor (DialogueDatabase database, bool drawReferenceDatabase)
 
void Draw (Condition condition, SerializedObject serializedObject)
 

Public Attributes

bool foldout = false
 
bool drawReferenceDatabase = true
 
LuaConditionWizard luaConditionWizard = new LuaConditionWizard(null)
 
string currentLuaWizardContent = string.Empty
 

Detailed Description

This custom editor for Condition uses LuaConditionWizard.

Constructor & Destructor Documentation

◆ ConditionEditor()

PixelCrushers.DialogueSystem.ConditionEditor.ConditionEditor ( DialogueDatabase  database,
bool  drawReferenceDatabase 
)

Member Function Documentation

◆ Draw()

void PixelCrushers.DialogueSystem.ConditionEditor.Draw ( Condition  condition,
SerializedObject  serializedObject 
)

Member Data Documentation

◆ currentLuaWizardContent

string PixelCrushers.DialogueSystem.ConditionEditor.currentLuaWizardContent = string.Empty

◆ drawReferenceDatabase

bool PixelCrushers.DialogueSystem.ConditionEditor.drawReferenceDatabase = true

◆ foldout

bool PixelCrushers.DialogueSystem.ConditionEditor.foldout = false

◆ luaConditionWizard

LuaConditionWizard PixelCrushers.DialogueSystem.ConditionEditor.luaConditionWizard = new LuaConditionWizard(null)

The documentation for this class was generated from the following file: