This custom editor for Condition uses LuaConditionWizard.
More...
This custom editor for Condition uses LuaConditionWizard.
◆ ConditionEditor()
PixelCrushers.DialogueSystem.ConditionEditor.ConditionEditor |
( |
DialogueDatabase |
database, |
|
|
bool |
drawReferenceDatabase |
|
) |
| |
◆ Draw()
void PixelCrushers.DialogueSystem.ConditionEditor.Draw |
( |
Condition |
condition, |
|
|
SerializedObject |
serializedObject |
|
) |
| |
◆ currentLuaWizardContent
string PixelCrushers.DialogueSystem.ConditionEditor.currentLuaWizardContent = string.Empty |
◆ drawReferenceDatabase
bool PixelCrushers.DialogueSystem.ConditionEditor.drawReferenceDatabase = true |
◆ foldout
bool PixelCrushers.DialogueSystem.ConditionEditor.foldout = false |
◆ luaConditionWizard
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Supplemental/Editor/Trigger Editors/ConditionEditor.cs