Bark event for Cinema Director.
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Bark event for Cinema Director.
◆ Trigger()
override void PixelCrushers.DialogueSystem.CinemaDirector.LuaEvent.Trigger |
( |
GameObject |
Actor | ) |
|
◆ debug
bool PixelCrushers.DialogueSystem.CinemaDirector.LuaEvent.debug |
◆ luaCode
string PixelCrushers.DialogueSystem.CinemaDirector.LuaEvent.luaCode |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Cinema Director Integration/Assets/Dialogue System/Third Party Support/Cinema Director/Scripts/Events/LuaEvent.cs