The Chat Mapper Converter editor window converts a Chat Mapper project into a DialogueDatabase asset. More...
Classes | |
class | Prefs |
This is the prefs (converter window settings) class. More... | |
Public Types | |
enum | ChatMapperProjectFormat { ChatMapperProjectFormat.Cmp, ChatMapperProjectFormat.Xml } |
Public Member Functions | |
void | OnEnable () |
void | OnDisable () |
void | OnGUI () |
void | ConvertChatMapperProjects () |
void | ConvertChatMapperProject (string projectFilename) |
Static Public Member Functions | |
static void | Init () |
Static Public Attributes | |
const string | PrefsKey = "PixelCrushers.DialogueSystem.ChatMapperConverterPrefs" |
Protected Attributes | |
Prefs | prefs = null |
The prefs for the converter window. More... | |
Template | template = null |
A reference to the Dialogue System template, used to create new dialogue database assets such as Actors, Items, and Conversations. More... | |
Vector2 | scrollPosition = Vector2.zero |
The current scroll position of the converter window. More... | |
Properties | |
static ChatMapperConverter | Instance [get] |
static bool | IsOpen [get] |
The Chat Mapper Converter editor window converts a Chat Mapper project into a DialogueDatabase asset.
With a Chat Mapper Indie License, you must first export your project to XML. With a Commercial License, the Chat Mapper Converter can run Chat Mapper on the command line to automatically export to XML.
void PixelCrushers.DialogueSystem.ChatMapperConverter.ConvertChatMapperProject | ( | string | projectFilename | ) |
void PixelCrushers.DialogueSystem.ChatMapperConverter.ConvertChatMapperProjects | ( | ) |
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void PixelCrushers.DialogueSystem.ChatMapperConverter.OnDisable | ( | ) |
void PixelCrushers.DialogueSystem.ChatMapperConverter.OnEnable | ( | ) |
void PixelCrushers.DialogueSystem.ChatMapperConverter.OnGUI | ( | ) |
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The prefs for the converter window.
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The current scroll position of the converter window.
If the contents of the window are larger than the current window size, the user can scroll up and down.
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A reference to the Dialogue System template, used to create new dialogue database assets such as Actors, Items, and Conversations.
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