PixelCrushers.DialogueSystem.CameraAngleEditor Class Reference

This Camera Angle Editor window helps you create camera angle prefabs that you can use with the Sequencer. More...

Inheritance diagram for PixelCrushers.DialogueSystem.CameraAngleEditor:
Collaboration diagram for PixelCrushers.DialogueSystem.CameraAngleEditor:

Public Member Functions

void Start ()
 
void OnDestroy ()
 
void OnGUI ()
 
void Update ()
 

Static Public Member Functions

static void Init ()
 

Detailed Description

This Camera Angle Editor window helps you create camera angle prefabs that you can use with the Sequencer.

To use the Camera Angle Editor:

  1. Assign a subject (e.g., a character model in the scene) to the Subject field.
  2. Assign a game object to the Camera Angle Collection field. This object will be the parent that contains the camera angles. The camera angles are child game objects that are offset from the parent's position.
  3. Select a child from the pop-up menu, or click the "+" button to add a new child.
  4. Edit the child's transform into the desired angle.
  5. When done, you can save it as a prefab or use it directly in the scene.

Member Function Documentation

◆ Init()

static void PixelCrushers.DialogueSystem.CameraAngleEditor.Init ( )
static

◆ OnDestroy()

void PixelCrushers.DialogueSystem.CameraAngleEditor.OnDestroy ( )

◆ OnGUI()

void PixelCrushers.DialogueSystem.CameraAngleEditor.OnGUI ( )

◆ Start()

void PixelCrushers.DialogueSystem.CameraAngleEditor.Start ( )

◆ Update()

void PixelCrushers.DialogueSystem.CameraAngleEditor.Update ( )

The documentation for this class was generated from the following file: