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override string | SaveData () |
| Tells the Dialogue System to save its state into an AC global variable prior to changing levels (or saving a game). More...
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void | PreSave () |
| Tells the Dialogue System to save its state into an AC global variable prior to saving a game, unless DialogueSystemSceneSync has already saved it. More...
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void | PostLoad () |
| Tells the Dialogue System to restore its state from an AC global variable after loading a game. More...
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void | PreSaveOptions () |
| After changing options, update the Dialogue System's AC-synchronized settings, for example in case the player changed AC's language or toggled subtitles. More...
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void | PostLoadOptions () |
| After loading options, update the Dialogue System's AC-synchronized settings, for example in case the player changed AC's language or toggled subtitles. More...
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◆ PostLoad()
void PixelCrushers.DialogueSystem.AdventureCreator.DialogueSystemSaver.PostLoad |
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Tells the Dialogue System to restore its state from an AC global variable after loading a game.
◆ PostLoadOptions()
void PixelCrushers.DialogueSystem.AdventureCreator.DialogueSystemSaver.PostLoadOptions |
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After loading options, update the Dialogue System's AC-synchronized settings, for example in case the player changed AC's language or toggled subtitles.
◆ PreSave()
void PixelCrushers.DialogueSystem.AdventureCreator.DialogueSystemSaver.PreSave |
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Tells the Dialogue System to save its state into an AC global variable prior to saving a game, unless DialogueSystemSceneSync has already saved it.
◆ PreSaveOptions()
void PixelCrushers.DialogueSystem.AdventureCreator.DialogueSystemSaver.PreSaveOptions |
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After changing options, update the Dialogue System's AC-synchronized settings, for example in case the player changed AC's language or toggled subtitles.
◆ SaveData()
override string PixelCrushers.DialogueSystem.AdventureCreator.DialogueSystemSaver.SaveData |
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Tells the Dialogue System to save its state into an AC global variable prior to changing levels (or saving a game).
◆ saveWhenChangingLevels
bool PixelCrushers.DialogueSystem.AdventureCreator.DialogueSystemSaver.saveWhenChangingLevels = false |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Adventure Creator Integration/Assets/Dialogue System/Third Party Support/Adventure Creator/Scripts/DialogueSystemSaver.cs