◆ ActorPicker()
PixelCrushers.DialogueSystem.ActorPicker.ActorPicker |
( |
DialogueDatabase |
database, |
|
|
string |
currentActor, |
|
|
bool |
usePicker |
|
) |
| |
◆ Draw() [1/2]
void PixelCrushers.DialogueSystem.ActorPicker.Draw |
( |
| ) |
|
◆ Draw() [2/2]
void PixelCrushers.DialogueSystem.ActorPicker.Draw |
( |
Rect |
position | ) |
|
Draw the picker using the specified position (for EditorGUI instead of EditorGUILayout).
- Parameters
-
◆ UpdateTitles()
void PixelCrushers.DialogueSystem.ActorPicker.UpdateTitles |
( |
| ) |
|
◆ currentActor
string PixelCrushers.DialogueSystem.ActorPicker.currentActor = string.Empty |
◆ database
◆ showReferenceDatabase
bool PixelCrushers.DialogueSystem.ActorPicker.showReferenceDatabase = true |
◆ usePicker
bool PixelCrushers.DialogueSystem.ActorPicker.usePicker = false |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Supplemental/Editor/Trigger Editors/ActorPicker.cs