PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu Class Reference

This script provides a rudimentary example main menu for the 2D Action RPG demo. More...

Inheritance diagram for PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu:
Collaboration diagram for PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu:

Public Attributes

string startingLevel = "playerhouse"
 
GUISkin guiSkin = null
 
QuestLogWindow questLogWindow = null
 
GameObject player = null
 
bool showQuestLogButton = true
 
bool showSaveGameButton = true
 
bool showLoadGameButton = true
 
bool showNewGameButton = true
 
bool showCloseMenuButton = true
 

Detailed Description

This script provides a rudimentary example main menu for the 2D Action RPG demo.

Member Data Documentation

◆ guiSkin

GUISkin PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.guiSkin = null

◆ player

GameObject PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.player = null

◆ questLogWindow

QuestLogWindow PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.questLogWindow = null

◆ showCloseMenuButton

bool PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.showCloseMenuButton = true

◆ showLoadGameButton

bool PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.showLoadGameButton = true

◆ showNewGameButton

bool PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.showNewGameButton = true

◆ showQuestLogButton

bool PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.showQuestLogButton = true

◆ showSaveGameButton

bool PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.showSaveGameButton = true

◆ startingLevel

string PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu.startingLevel = "playerhouse"

The documentation for this class was generated from the following file: