◆ delay
float PixelCrushers.DialogueSystem.ARPG.DSGameOverC.delay = 3.0f |
◆ gameOverText
string PixelCrushers.DialogueSystem.ARPG.DSGameOverC.gameOverText = "Game Over" |
◆ guiSkin
GUISkin PixelCrushers.DialogueSystem.ARPG.DSGameOverC.guiSkin |
◆ player
GameObject PixelCrushers.DialogueSystem.ARPG.DSGameOverC.player |
◆ quitButtonText
string PixelCrushers.DialogueSystem.ARPG.DSGameOverC.quitButtonText = "Quit Game" |
◆ reloadButtonText
string PixelCrushers.DialogueSystem.ARPG.DSGameOverC.reloadButtonText = "Reload" |
◆ savedGameKey
string PixelCrushers.DialogueSystem.ARPG.DSGameOverC.savedGameKey = "SavedGame" |
◆ titleLevel
string PixelCrushers.DialogueSystem.ARPG.DSGameOverC.titleLevel = "Title" |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Action-RPG Starter Kit Integration/Assets/Dialogue System/Third Party Support/Action-RPG Starter Kit/Scripts/DSGameOverC.cs