This ORK step plays a Dialogue System sequence.
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This ORK step plays a Dialogue System sequence.
◆ PlaySequenceStep()
ORKFramework.Events.Steps.PlaySequenceStep.PlaySequenceStep |
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◆ Execute()
override void ORKFramework.Events.Steps.PlaySequenceStep.Execute |
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BaseEvent |
baseEvent | ) |
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◆ GetNodeDetails()
override string ORKFramework.Events.Steps.PlaySequenceStep.GetNodeDetails |
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◆ actorObject
EventObjectSetting ORKFramework.Events.Steps.PlaySequenceStep.actorObject = new EventObjectSetting() |
◆ conversantObject
EventObjectSetting ORKFramework.Events.Steps.PlaySequenceStep.conversantObject = new EventObjectSetting() |
◆ sequence
string ORKFramework.Events.Steps.PlaySequenceStep.sequence = string.Empty |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/ORK Integration/Assets/Dialogue System/Third Party Support/ORK Framework/Scripts/Events/PlaySequenceStep.cs