ORKFramework.Events.Steps.GetDSVariableStep Class Reference

This ORK step retrieves the value of a Dialogue System Lua variable. More...

Inheritance diagram for ORKFramework.Events.Steps.GetDSVariableStep:
Collaboration diagram for ORKFramework.Events.Steps.GetDSVariableStep:

Public Member Functions

 GetDSVariableStep ()
 
override void Execute (BaseEvent baseEvent)
 
override string GetNodeDetails ()
 

Public Attributes

string DSVariableName = string.Empty
 
VariableOrigin origin = VariableOrigin.Global
 
bool useObject = true
 
EventObjectSetting variableObject
 
string objectID = ""
 
StringValue key = new StringValue()
 
GameVariableType variableType = GameVariableType.String
 

Detailed Description

This ORK step retrieves the value of a Dialogue System Lua variable.

Constructor & Destructor Documentation

◆ GetDSVariableStep()

ORKFramework.Events.Steps.GetDSVariableStep.GetDSVariableStep ( )

Member Function Documentation

◆ Execute()

override void ORKFramework.Events.Steps.GetDSVariableStep.Execute ( BaseEvent  baseEvent)

◆ GetNodeDetails()

override string ORKFramework.Events.Steps.GetDSVariableStep.GetNodeDetails ( )

Member Data Documentation

◆ DSVariableName

string ORKFramework.Events.Steps.GetDSVariableStep.DSVariableName = string.Empty

◆ key

StringValue ORKFramework.Events.Steps.GetDSVariableStep.key = new StringValue()

◆ objectID

string ORKFramework.Events.Steps.GetDSVariableStep.objectID = ""

◆ origin

VariableOrigin ORKFramework.Events.Steps.GetDSVariableStep.origin = VariableOrigin.Global

◆ useObject

bool ORKFramework.Events.Steps.GetDSVariableStep.useObject = true

◆ variableObject

EventObjectSetting ORKFramework.Events.Steps.GetDSVariableStep.variableObject

◆ variableType

GameVariableType ORKFramework.Events.Steps.GetDSVariableStep.variableType = GameVariableType.String

The documentation for this class was generated from the following file: