This ORK step retrieves the value of a Dialogue System Lua variable.
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This ORK step retrieves the value of a Dialogue System Lua variable.
◆ GetDSVariableStep()
ORKFramework.Events.Steps.GetDSVariableStep.GetDSVariableStep |
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◆ Execute()
override void ORKFramework.Events.Steps.GetDSVariableStep.Execute |
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BaseEvent |
baseEvent | ) |
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◆ GetNodeDetails()
override string ORKFramework.Events.Steps.GetDSVariableStep.GetNodeDetails |
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◆ DSVariableName
string ORKFramework.Events.Steps.GetDSVariableStep.DSVariableName = string.Empty |
◆ key
StringValue ORKFramework.Events.Steps.GetDSVariableStep.key = new StringValue() |
◆ objectID
string ORKFramework.Events.Steps.GetDSVariableStep.objectID = "" |
◆ origin
VariableOrigin ORKFramework.Events.Steps.GetDSVariableStep.origin = VariableOrigin.Global |
◆ useObject
bool ORKFramework.Events.Steps.GetDSVariableStep.useObject = true |
◆ variableObject
EventObjectSetting ORKFramework.Events.Steps.GetDSVariableStep.variableObject |
◆ variableType
GameVariableType ORKFramework.Events.Steps.GetDSVariableStep.variableType = GameVariableType.String |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/ORK Integration/Assets/Dialogue System/Third Party Support/ORK Framework/Scripts/Events/GetDSVariableStep.cs