This node starts a Dialogue System bark.
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This node starts a Dialogue System bark.
◆ BarkNode()
Makinom.Schematics.Nodes.BarkNode.BarkNode |
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◆ Execute()
override void Makinom.Schematics.Nodes.BarkNode.Execute |
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Schematic |
schematic | ) |
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◆ GetNodeDetails()
override string Makinom.Schematics.Nodes.BarkNode.GetNodeDetails |
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◆ actorObject
SchematicObjectSelection Makinom.Schematics.Nodes.BarkNode.actorObject = new SchematicObjectSelection() |
◆ conversantObject
SchematicObjectSelection Makinom.Schematics.Nodes.BarkNode.conversantObject = new SchematicObjectSelection() |
◆ conversation
string Makinom.Schematics.Nodes.BarkNode.conversation = string.Empty |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Makinom Integration/Assets/Dialogue System/Third Party Support/Makinom Support/Scripts/Nodes/BarkNode.cs