◆ OnEnter()
override void ICode.Actions.GetIsConversationActive.OnEnter |
( |
| ) |
|
◆ OnUpdate()
override void ICode.Actions.GetIsConversationActive.OnUpdate |
( |
| ) |
|
◆ everyFrame
bool ICode.Actions.GetIsConversationActive.everyFrame |
◆ store
FsmBool ICode.Actions.GetIsConversationActive.store |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/RPG Kit Integration/Assets/Dialogue System/Third Party Support/ICode/Scripts/Actions/Conversation/GetIsConversationActive.cs