articy:draft Localization Plugin Instructions

This page covers articy:draft 3's localization plugin. For the main articy:draft converter instructions, see articy:draft.

articy:draft 3's localization plugin creates Excel spreadsheets for localization. For instructions on localization within articy:draft itself, see: https://www.nevigo.com/articy-importer/unity/html/howto_localization.htm

To generate the initial spreadsheet file, export your articy:draft project to Unity format. Tick Enable localization support before exporting. This will create a starter Excel (.xlsx) file. Create copies of this Excel file for each language. You can discard the generated unitypackage.

Note: articy:draft exports files that not all Excel-compatible readers can read. After you open and save the file using Excel or a similar program such as Libre Calc or OpenOffice, the Dialogue System's Excel reader (which uses the open source EPPlus library) will be able to read it. Note that some versions of Excel

The Dialogue System provides a separate window to import these localization spreadsheets into Unity. To make the window available, download and import the Articy Localization Importer package from http://www.pixelcrushers.com/dialogue-system-extras/.

Then select menu item Window > Dialogue System > Converters > articy:draft Localization Converter.

Specify the XML file, the base Excel file that the localization plugin created, and the dialogue database you previously created using the articy:draft Converter (instructions below). Then click Import Excel Files.


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