Dialogue System 2.2.56 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.56 Released

Post by Tony Li »

Release Notes:

Core:
- Improved: When using Input System and switching to an unrecognized device type, InputDeviceManager only reports unknown device type once per run.
- Improved: Added Lua.ResetLuaEnvironment() to entirely clear and reset Lua environment.
- Fixed: OnBarkStart/End() and OnSequenceStart/End() now pass the other participant (speaker/listener).
- Fixed: If Pixel Crushers Common folder was moved, no longer logs error message when checking input definitions.
- Fixed: SetContinueMode(false) at beginning of dialogue entry's sequence was ignored in some situations.
- Fixed: Current language setting now carries over when Dialogue Manager's Don't Destroy On Load is unticked.

Third Party Support:
- Adventure Creator: Updated example scene for AC 1.84.0.
- articy:draft: Handles [size] markup, "unseen" and "fallback()" keywords in input pins.
- Compass Navigator Pro: Updated for version 3.
- Text Animator: Added TextAnimatorResponseButton subclass for response buttons that use Text Animator.
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