Dialogue System 2.2.55 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.55 Released

Post by Tony Li »

Release Notes:

[Core]
- CHANGED: TriggerEvent & CollisionEvent only invoke events if enabled.
- Improved: ConversationControl now has AutoPlay continue button mode dropdowns.
- Improved: SelectorUseStandardUIElements methods are now virtual to allow subclassing.
- Improved: Dialogue Editor > Database > Check For Issues now reports duplicate conversation titles.
- Improved: When using Input System, InputDeviceManager now checks InputSystem.onEvent for device changes instead of polling in Update.
- Fixed: Calling DialogueManager.StopAllConversations() now stops coroutines in open, pending subtitle panels.
- Fixed: Deleting localized field from entry's All Fields section removes it from internal language list cache so it isn't automatically re-added.
- Fixed: SMSDialogueUI.ResumeConversation() when resumeConversationOnApplyPersistentData was ticked.
- Fixed: Conversation <START> entry's isRoot property will now be set true.
- Fixed: Dialogue Editor > Watches tab now recognizes ReturnToNPC quest state.

[Third Party Support]
- articy:draft: Updated markup conversion for articy X markup tag formats.
- Ink: Added RemoveStory() method.
- TopDown Engine: Dialogue pause stops footstep sfx.
- Twine: Fixed bug in import of (if:), (else-if:), and (else:) macros.
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