Previously on the version I was using, when a conversation ended there was no "fade out" for the canvas. Now a fade out is implemented which looks nice but I have a lot of features around "IsConversationActive" which is returning false as soon as the conversation is over, even while the dialogue UI is still visible.

The desired effect is to not let certain things occur (like the player menu opening) while the dialogue UI is at all visible. Is there another boolean I should be checking for?