We are implementing your wonderfull asset very nice into our RPG,
we are going forward to Saving and Loading,
we got a "ScriptableObject - Inventory" which contains already at the Start an Item which is needet for a Quest setup in your Asset, how can i read the Inventory so your System knows what is already inside,
becouse, lets say we got a mission, bring the magical plate to an NPC and at the very Start of the Game, you got the Plate in your Inventory already, so no Gameplay happen yet, how can i tell the Dialogue System[Quest], that we got already the Plate?
Btw. we already released an Early Alpha with your Asset as Dialogue System / Quest System, we had tons of views, testers and so on, thank you alot for saving us so much time with that Asset!

Kind regards