I do not want the dialogue system read the input from the Unity's Input Manager (such as continue button is read Unity's Submit button), can I customize the input by myself without crash with the Input Manager? (such as using R button to play continue button without edit the Input Manager)
I got read the documention, and there got mention Rewired can make this, so I get and import the Rewired and its 3rd party support, but I have no idea how to use it. Can you help me please

Currently I setup like this, please help