Is there a way to configure/control the moments where a NPC can only bark and other ones where he could have a normal dialogue with the player (in a same scene)?
Thanks!
Last edited by Japtor on Wed Oct 31, 2018 11:42 am, edited 1 time in total.
The second option worked for me and I think is the best one, as I can control which type of dialogue can be used with a simple bool inside the Variables part.