Cinemachine inconsistencies

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mudukke
Posts: 14
Joined: Wed Sep 27, 2023 4:15 am

Cinemachine inconsistencies

Post by mudukke »

I have been using Cinemachine Priority On Dialogue Event but it has been inconsistent. I use multiple cinemachines for cutscene sequences, I also use trigger enter events. For some reason sometimes some cameras doesn't seem to register the Cinemachine Priority On Dialogue Event or it completely goes to a different camera altogether. I am using prefabs so I have the same setup on the game object but still sometimes works and it doesn't. Is there anything else I should be checking?
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Tony Li
Posts: 20778
Joined: Thu Jul 18, 2013 1:27 pm

Re: Cinemachine inconsistencies

Post by Tony Li »

Hi,

Cinemachine Priority On Dialogue Event relies on the dialogue event messages OnConversationStart and OnConversationEnd. These messages are only sent to the conversation's primary actor and conversant. If a Cinemachine Priority On Dialogue Event isn't taking effect when you expect it to, check the Character GameObject Assignments.
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