Announcements, support questions, and discussion for Quest Machine.
Quest Machine 1.2.54 Released
by
Tony Li »
Thu Jun 05, 2025 8:01 am
Release Notes:
- Improved: Installation now automatically adds TMP_PRESENT symbol in Unity 6.0+, not just 6.1+.
- Improved: Disambiguates use of...
0 Replies
2078 Views
Last post by Tony Li
Thu Jun 05, 2025 8:01 am
Quest Machine 1.2.53 Released
by
Tony Li »
Mon May 26, 2025 8:02 pm
Release Notes:
- Changed: By default, ScriptableObjectUtility will not report null elements in lists when cloning.,
- TopDown Engine: Fixed issue...
0 Replies
11715 Views
Last post by Tony Li
Mon May 26, 2025 8:02 pm
[HOWTO] How To: Random Quest Goals
by
Tony Li »
Sun May 25, 2025 9:48 am
Quest Machine's procedural quest generator is powerful and flexible. For simple randomization, it may be overkill. In these cases, you can instead...
0 Replies
4441 Views
Last post by Tony Li
Sun May 25, 2025 9:48 am
10 Replies
40515 Views
Last post by Tony Li
Tue May 20, 2025 8:03 am
7 Replies
53007 Views
Last post by Tony Li
Fri May 09, 2025 7:52 am
Quest Machine 1.2.52 Released
by
Tony Li »
Sat Apr 19, 2025 8:29 pm
Release Notes:
- Improved: UnityUIFoldoutTemplate methods are now virtual.
- Fixed: Issue where creating a StringAsset in a StringField could log a...
0 Replies
1051 Views
Last post by Tony Li
Sat Apr 19, 2025 8:29 pm
9 Replies
19415 Views
Last post by Tony Li
Wed Apr 16, 2025 8:12 am
3 Replies
6865 Views
Last post by Tony Li
Mon Apr 07, 2025 9:10 pm
3 Replies
6156 Views
Last post by Tony Li
Sun Apr 06, 2025 10:26 pm
Problems with save system.
Replies: 5
by
DiegoGary25 »
Tue Apr 01, 2025 2:18 pm
Hey Tony, sorry to bother again. I am trying to use the save system, yet I get this errors on start:
CloneList : Element 0 is null in a list in 1...
5 Replies
13982 Views
Last post by Tony Li
Tue Apr 01, 2025 8:05 pm
0 Replies
13627 Views
Last post by Tony Li
Tue Mar 25, 2025 3:58 pm
1 Replies
11835 Views
Last post by Tony Li
Sat Mar 22, 2025 3:44 pm
3 Replies
15097 Views
Last post by Tony Li
Tue Mar 18, 2025 1:57 pm
Setting Active Quest Nodes to Inactive
Replies: 1
by
ds2497 »
Fri Mar 07, 2025 3:16 pm
Hi there,
I was wondering if Quest Machine has a feature to set all currently active nodes to inactive.
Scenario:
I have a quest flow that looks...
1 Replies
12448 Views
Last post by Tony Li
Fri Mar 07, 2025 7:25 pm
3 Replies
12951 Views
Last post by Tony Li
Thu Mar 06, 2025 4:16 pm
4 Replies
13597 Views
Last post by DiegoGary25
Thu Mar 06, 2025 1:19 pm
Can't Add UIS Currency on Quest Complete
Replies: 8
by
jkaczmar »
Wed Mar 05, 2025 12:21 pm
I'm having problems getting the UIS Add Currency (or Remove Currency) to work on Quest Complete. It seems to only be a problem with currency. I'm...
8 Replies
20959 Views
Last post by Tony Li
Wed Mar 05, 2025 9:55 pm
2 Replies
13336 Views
Last post by jkaczmar
Tue Mar 04, 2025 9:46 am
4 Replies
22196 Views
Last post by Tony Li
Tue Feb 25, 2025 3:01 pm
Quest Control on Scene Load
Replies: 1
by
Don Angel »
Sat Feb 22, 2025 5:15 am
I have 2 scenes, a town where you get the quest and a forest where you'll complete the quest.
I have it set up so that the quests are persistent...
1 Replies
12570 Views
Last post by Tony Li
Sat Feb 22, 2025 8:21 am
ORK integration
Replies: 288
by
dlevel »
Thu Dec 07, 2017 6:05 pm
Hello,
wanted to ask if an ORK Framework Integration is planned. Thank you
288 Replies
7028203 Views
Last post by Tony Li
Thu Feb 20, 2025 10:20 am
6 Replies
22344 Views
Last post by Tony Li
Thu Feb 13, 2025 9:32 am
Problem with adding new quests
Replies: 11
by
zebialowicz.s »
Tue Feb 04, 2025 8:46 am
Hello !
I have such a case.
Im working on a project that already passed first iteration. For that i prepared some quests and that was working. Now...
11 Replies
32590 Views
Last post by Tony Li
Wed Feb 05, 2025 3:00 pm
3 Replies
14688 Views
Last post by Tony Li
Sun Jan 26, 2025 9:36 pm
9 Replies
25036 Views
Last post by ds2497
Fri Jan 17, 2025 8:45 am
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