Announcements, support questions, and discussion for the Dialogue System.
Random no repeat conversations
Replies: 3
by
Intervention »
Thu May 03, 2018 11:25 am
Hi,
I am currently trying to make a scenario whereby the user gets random no repeat conversations and would like to ask if it is possible to random...
3 Replies
1403 Views
Last post by Tony Li
Fri May 04, 2018 9:22 am
1 Replies
323 Views
Last post by Tony Li
Fri May 04, 2018 9:21 am
3 Replies
432 Views
Last post by Tony Li
Thu May 03, 2018 4:02 pm
5 Replies
841 Views
Last post by raingame98
Thu May 03, 2018 1:48 am
Hanging Alert Panel
Replies: 3
by
nathanj »
Tue May 01, 2018 7:19 pm
Hi Tony
This is a result of my own doing but I'm wondering if you've experienced any hanging with the Alert Panel, as in the message isn't hidden...
3 Replies
930 Views
Last post by Tony Li
Tue May 01, 2018 10:41 pm
Override Unity UI Dialogue Controls
Replies: 5
by
Alatriste »
Tue May 01, 2018 5:20 am
Hello,
I trying to use the Override Unity UI Dialogue Controls in one of my characters, because I want to control the UI Visibility. However, it...
5 Replies
1368 Views
Last post by Tony Li
Tue May 01, 2018 5:38 pm
26 Replies
6354 Views
Last post by Tony Li
Sat Apr 28, 2018 4:29 pm
11 Replies
1526 Views
Last post by Tony Li
Fri Apr 27, 2018 10:40 am
1 Replies
786 Views
Last post by Tony Li
Fri Apr 27, 2018 8:19 am
6 Replies
1478 Views
Last post by Tony Li
Fri Apr 27, 2018 8:11 am
Information about conversation status
Replies: 4
by
raingame98 »
Wed Apr 25, 2018 6:44 am
Hi, there! How do I know that a conversation has started and ended? I can't find any event for that (c#). I need to know that for example to disable...
4 Replies
493 Views
Last post by Tony Li
Thu Apr 26, 2018 8:33 am
2 Replies
624 Views
Last post by hellwalker
Wed Apr 25, 2018 10:38 pm
Timer in Quest
Replies: 3
by
Leonardo »
Tue Apr 24, 2018 3:56 pm
Hello Im looking to activate a timer to do my quest, so my question guys is... Timers countdown is integrated in the system or I should Implement it,...
3 Replies
738 Views
Last post by Tony Li
Wed Apr 25, 2018 2:54 pm
6 Replies
2435 Views
Last post by Tony Li
Mon Apr 23, 2018 8:28 am
3 Replies
969 Views
Last post by Tony Li
Fri Apr 20, 2018 8:21 am
Waiting for Several messages
Replies: 1
by
Antonio O »
Thu Apr 19, 2018 8:17 pm
Is there a way to have a Sequence that requires waiting for more than one Message?
Something like;
SetActive(Bomb, false)@Message(Message1 &&...
1 Replies
778 Views
Last post by Tony Li
Thu Apr 19, 2018 9:08 pm
AC load quest state
Replies: 1
by
hapciupalit »
Thu Apr 19, 2018 9:37 am
I'm not sure if I'm in the right place or I should have posted on AC forum, but I think you may be able to help me.
So I have a few conversations...
1 Replies
601 Views
Last post by Tony Li
Thu Apr 19, 2018 10:18 am
6 Replies
2438 Views
Last post by Tony Li
Wed Apr 18, 2018 10:11 pm
1 Replies
3880 Views
Last post by Tony Li
Wed Apr 18, 2018 7:44 pm
Set Quest state from script?
Replies: 3
by
timbecile »
Sat Apr 14, 2018 9:51 pm
I'm sure this has been asked a bunch, but I couldn't find it anywhere in the search.
What I'm trying to do is set the quest state from a c# script...
3 Replies
1632 Views
Last post by Tony Li
Mon Apr 16, 2018 9:36 pm
1 Replies
324 Views
Last post by Tony Li
Mon Apr 16, 2018 8:02 am
3 Replies
529 Views
Last post by Tony Li
Sun Apr 15, 2018 10:11 am
Sprite Tag - How to Use?
Replies: 3
by
willoneill »
Thu Apr 12, 2018 6:18 pm
Hey there! I've found a few threads that explain how to incorporate sprites into dialogue through use of the TextMesh Pro extension, but is there any...
3 Replies
936 Views
Last post by Tony Li
Fri Apr 13, 2018 3:18 pm
5 Replies
1016 Views
Last post by Tony Li
Fri Apr 13, 2018 1:06 pm
Menu Framework Resolution Options
Replies: 6
by
nathanj »
Mon Mar 26, 2018 2:07 am
Hey Tony
I'm having an issue with the Menu Framework system's Resolution options dropdown. In Editor everything works as expected but when I make a...
6 Replies
952 Views
Last post by Tony Li
Wed Apr 11, 2018 7:54 pm
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