Announcements, support questions, and discussion for the Dialogue System.
Changing Language Mid-Conversation
by
Tony Li »
Mon Jun 01, 2020 8:16 am
A dev had a question about changing languages mid-conversation.
Changing languages mid-conversation will change the translation for subsequent...
0 Replies
1048 Views
Last post by Tony Li
Mon Jun 01, 2020 8:16 am
Visual Novel Add On Issue
Replies: 24
by
AlexNerd »
Wed May 27, 2020 6:49 pm
Hi, I'm using the Visual Novel add on for the Dialogue System, and I'm having a problem. I was testing it but whenever I hit Start to start the game,...
24 Replies
6919 Views
Last post by Tony Li
Sun May 31, 2020 8:06 pm
5 Replies
1154 Views
Last post by Tony Li
Fri May 29, 2020 3:48 pm
Setting Sprites for a Portrait Image
Replies: 1
by
AlexNerd »
Thu May 28, 2020 1:19 pm
Sorry for asking two questions in a row. Is there a sequencer or Lua command to have a Portrait Image display a certain sprite without going though...
1 Replies
435 Views
Last post by Tony Li
Thu May 28, 2020 1:35 pm
Getting Quest State
Replies: 1
by
Roen »
Thu May 28, 2020 1:57 am
Hey forum!
May I know if there's a way to get quest state via script instead of just on the dialogue trigger?
e.g. a gameobject will be...
1 Replies
399 Views
Last post by Tony Li
Thu May 28, 2020 8:07 am
AutoScroll with TMP
Replies: 5
by
alwaro »
Wed May 27, 2020 8:43 am
Hello,
i can't get autoscroll to work with TextMeshPro.
I build the scene as far as possible as suggested in this thread, except the part with the...
5 Replies
580 Views
Last post by Tony Li
Wed May 27, 2020 4:35 pm
Localization sheet export questions
Replies: 3
by
UrasawaX »
Wed May 27, 2020 6:09 am
Hello there,
I'm working on a text-heavy game that will have a lot of dialogue and will be translated into several languages. That's why I'm trying...
3 Replies
1141 Views
Last post by Tony Li
Wed May 27, 2020 1:07 pm
Custom Sequence Commands
Replies: 2
by
rykaan »
Tue May 26, 2020 12:28 pm
Hi Tony,
I've starting working on getting the basis for cut scenes in my game and I'm playing around with Custom Sequence Commands. Enjoying the...
2 Replies
757 Views
Last post by rykaan
Wed May 27, 2020 5:14 am
1 Replies
290 Views
Last post by Tony Li
Tue May 26, 2020 5:09 pm
5 Replies
731 Views
Last post by Tony Li
Tue May 26, 2020 9:10 am
Player Movement in Unity Timeline
Replies: 3
by
nickjh82 »
Sun May 24, 2020 4:38 am
Hi,
Loving the system so far but I've hit a snag which is most likely an easy fix, yet can't find a solution for (or I've not searched well...
3 Replies
1444 Views
Last post by Tony Li
Sun May 24, 2020 10:54 am
Bubble button arrangement
Replies: 15
by
joeylu »
Wed May 20, 2020 1:33 pm
I have successfully setup the bubble dialogue and it works perfectly, tks to this great asset
One question, my bubble setup has total 3 custom...
15 Replies
4811 Views
Last post by Tony Li
Sat May 23, 2020 4:33 pm
Dialogue system in Dev logs?
Replies: 5
by
mrm1779 »
Mon May 18, 2020 12:48 am
Hey all,
I have a weird request. I'm curious how other developers use the Dialogue system in their games and I've been trying to find developers...
5 Replies
1472 Views
Last post by Tony Li
Sat May 23, 2020 10:19 am
Sequencer shortcuts and markup tags
Replies: 3
by
diviocity »
Fri May 22, 2020 12:29 am
Hi Tony,
I was wondering if you could shed some light on what exactly occurs when playing a sequence which uses a shortcut, which itself contains...
3 Replies
824 Views
Last post by Tony Li
Sat May 23, 2020 8:05 am
1 Replies
806 Views
Last post by Tony Li
Fri May 22, 2020 4:31 pm
7 Replies
5778 Views
Last post by Tony Li
Fri May 22, 2020 2:37 pm
2 Replies
444 Views
Last post by Catalin
Fri May 22, 2020 2:19 am
A Possible Integration with Look Animator
Replies: 14
by
pegassy »
Wed Jul 03, 2019 1:28 am
Hello,
I have started using an asset named Look Animator in unity, and it seems to be complementing the dialogues I create with DSU very well. I use...
14 Replies
3847 Views
Last post by Tony Li
Thu May 21, 2020 5:09 pm
Saving ScriptableObject Skill List
by
Tony Li »
Thu May 21, 2020 9:58 am
Here's one way to to save a dynamic list of ScriptableObject assets in the Dialogue System.
Unity does not serialize ScriptableObject references....
0 Replies
1363 Views
Last post by Tony Li
Thu May 21, 2020 9:58 am
Simple Character Creation Example
by
Tony Li »
Thu May 21, 2020 12:57 am
A customer asked a question about using a Dialogue System conversation for character creation. This is a simple example scene:...
0 Replies
1384 Views
Last post by Tony Li
Thu May 21, 2020 12:57 am
[SOLVED]Unpause() set timeScale to 0
Replies: 3
by
Lyl »
Tue May 19, 2020 1:56 pm
Hello Tony,
For the context, I was trying to set the idle barks on standby during a cutscene (which doesn't contain any dialogue) using the Pause...
3 Replies
1526 Views
Last post by Tony Li
Wed May 20, 2020 8:39 am
Option for Angled Connectors
Replies: 1
by
digiwombat »
Tue May 19, 2020 1:15 pm
Alright, one last editor goof off feature. I had some down time and I figured I'd write some code to handle angled brackets (as opposed to direct...
1 Replies
723 Views
Last post by Tony Li
Tue May 19, 2020 5:32 pm
ink: getting actor object
Replies: 4
by
jrbourne »
Tue May 19, 2020 11:37 am
Hi Tony:
I'm trying to get an actor object in behavior designer that is passed as a variable from dialogue system. If I use the Get Dialogue System...
4 Replies
1859 Views
Last post by Tony Li
Tue May 19, 2020 2:05 pm
3 Replies
608 Views
Last post by Tony Li
Mon May 18, 2020 4:43 pm
4 Replies
1010 Views
Last post by Tony Li
Mon May 18, 2020 8:55 am
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