Announcements, support questions, and discussion for the Dialogue System.
Keeping only selected PC response button
Replies: 3
by
OceaneM »
Mon Jun 26, 2023 5:35 am
Hello there,
I'm trying to create my own implementation of VR Dialogue UI.
For now I have a NPC Subtitle Panel that appears next to the NPC head.
And...
3 Replies
312 Views
Last post by Tony Li
Mon Jun 26, 2023 11:26 am
Overlapping response menu bubbles
Replies: 1
by
pmand »
Sun Jun 25, 2023 8:19 pm
I'm using Bubble Template Standard UI Menu Panel to display response menu on top of my player character.
The problem is sometimes the first menu...
1 Replies
516 Views
Last post by Tony Li
Sun Jun 25, 2023 10:33 pm
6 Replies
1809 Views
Last post by Tony Li
Sun Jun 25, 2023 6:10 pm
3 Replies
1002 Views
Last post by Eldritch_Horror
Sun Jun 25, 2023 11:39 am
1 Replies
176 Views
Last post by Tony Li
Sun Jun 25, 2023 9:32 am
5 Replies
445 Views
Last post by Tony Li
Sat Jun 24, 2023 9:10 pm
1 Replies
593 Views
Last post by Tony Li
Sat Jun 24, 2023 8:28 pm
7 Replies
6783 Views
Last post by Tony Li
Sat Jun 24, 2023 4:09 pm
Bark redraws Quest Tracker UI
Replies: 3
by
TheAesthetik »
Fri Jun 23, 2023 7:01 am
Hi, every time a Bark appears the Quest Tracker UI redraws, causing my ui animation (it's set to run when a quest appears) to start over.
I haven't...
3 Replies
854 Views
Last post by Tony Li
Fri Jun 23, 2023 10:29 am
5 Replies
912 Views
Last post by michaelheiml
Fri Jun 23, 2023 9:42 am
Selector Raycast Inaccurate [SOLVED]
Replies: 10
by
ojh.games »
Wed Jun 21, 2023 5:55 pm
Hello,
I have an issue where the RayCast is completely inaccurate making interacting with Usables extremely difficult. I am using the...
10 Replies
861 Views
Last post by Tony Li
Fri Jun 23, 2023 9:19 am
Toggle Bark UI based on camera distance
Replies: 3
by
fr4231 »
Thu Jun 22, 2023 11:52 am
Hi,
I would like to hide the Bark UI if the camera (not the player, but the camera) gets near and enable again if the camera gets further away, in...
3 Replies
433 Views
Last post by Tony Li
Fri Jun 23, 2023 8:06 am
Combine Proximity Selector and Selector
Replies: 13
by
Shinos »
Thu Jan 19, 2023 3:51 pm
Hi,
I am in a 2d enviroment and i noticed that when i set an NPC to be interactable when i am near his collider WITH the proximity Selector on my...
13 Replies
4425 Views
Last post by Tony Li
Fri Jun 23, 2023 8:01 am
Intergrating Meta Quest VoiceSDK
Replies: 3
by
SoundGuy »
Thu Jun 22, 2023 9:39 am
Hey,
It should be straight forward, but can you walk me through the simplest way to extend dialogue system to intergrate a call to the Speak...
3 Replies
994 Views
Last post by Tony Li
Fri Jun 23, 2023 7:58 am
13 Replies
3837 Views
Last post by Luseya
Thu Jun 22, 2023 6:11 pm
Change condition priorities with C#
Replies: 2
by
thecodehermit »
Thu Jun 22, 2023 4:23 am
Hi,
I want to change the condition priorities on a node with C#.
What I am trying to do is:
1- Somehow assign this variable with the DialogueEntry...
2 Replies
557 Views
Last post by Tony Li
Thu Jun 22, 2023 8:47 am
I have a question.
Replies: 3
by
swang »
Wed Jun 21, 2023 5:28 am
1. When the last script is played, I want the code to signal that the conversation is over. Is there a way?
2. I want to change the database of the...
3 Replies
390 Views
Last post by Tony Li
Thu Jun 22, 2023 8:45 am
Bark Problem With Unity Localization
Replies: 1
by
Khal »
Wed Jun 21, 2023 12:07 pm
First of all, hello everyone.
I have read the documentation about Unity localization and integrated the dialogue system with Unity localization as...
1 Replies
179 Views
Last post by Tony Li
Wed Jun 21, 2023 3:39 pm
8 Replies
1025 Views
Last post by Tony Li
Wed Jun 21, 2023 7:55 am
5 Replies
1272 Views
Last post by Tony Li
Tue Jun 20, 2023 9:23 pm
8 Replies
5296 Views
Last post by ds2497
Tue Jun 20, 2023 9:44 am
5 Replies
1480 Views
Last post by Tony Li
Mon Jun 19, 2023 10:04 pm
Reusing conversations
Replies: 13
by
lemonjolly_anna »
Mon May 22, 2023 8:07 pm
Hello again!
Is it possible to reuse conversations
in another database? (e.g. database_newyork and database_tokyo both share the...
13 Replies
3379 Views
Last post by Tony Li
Mon Jun 19, 2023 8:01 am
Marking Dialogue Nodes as visited
Replies: 14
by
Itilos »
Thu Jun 15, 2023 11:51 pm
Hello!
Is there any way to mark a specific dialogue node as visited? I have an information-gathering group of nodes, and I want to change the color...
14 Replies
3149 Views
Last post by Tony Li
Mon Jun 19, 2023 7:58 am
7 Replies
730 Views
Last post by Tony Li
Sun Jun 18, 2023 9:51 pm
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