Hi,
Yes, you can use a conversation with one node if you want to show the text in your dialogue UI.
Alternatively, you can play a bark.
Or show an alert in the dialogue UI's alert panel -- for example using a Dialogue System Trigger's Actions > Show Alert action.
Search found 23386 matches
- Mon Jul 07, 2025 10:21 pm
- Forum: Dialogue System for Unity
- Topic: One shot dialog
- Replies: 1
- Views: 37
- Mon Jul 07, 2025 10:43 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 114
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Hi,
Thanks! I'll look today and provide a fix or explanation.
Thanks! I'll look today and provide a fix or explanation.
- Mon Jul 07, 2025 10:24 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 114
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
The last two lines in that Console screenshot indicate that the Delay() sequencer command should show the subtitle for 3.166667 seconds before showing the response menu. (More info: How To: Control the Duration of Subtitle Text ) Can you send a reproduction project or an export of your dialogue UI t...
- Mon Jul 07, 2025 10:00 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 114
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Hi, Thanks for posting the screenshots. They look okay. Try ticking the subtitle panel's "Wait For Show Animation To Set Open" checkbox. Maybe the text is appearing and finishing before the subtitle panel's show animation has made the panel visible. To help confirm this, you can temporaril...
- Mon Jul 07, 2025 8:29 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 114
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Hi, Thanks for posting the info. Your screenshots look correct. Are there any errors or warnings in the Console window when you play? If you temporarily assign the Basic Standard Dialogue UI prefab to the Dialogue Manager's Display Settings > Dialogue UI field and play the scene, does it show the fi...
- Mon Jul 07, 2025 8:27 am
- Forum: Dialogue System for Unity
- Topic: How to Reset the Lua Environment?
- Replies: 5
- Views: 156
Re: How to Reset the Lua Environment?
I agree. I'll address this in version 2.2.56.
- Mon Jul 07, 2025 8:24 am
- Forum: Dialogue System for Unity
- Topic: I broke Lua Functions...
- Replies: 5
- Views: 164
Re: I broke Lua Functions...
Hi Nico, The CommonLibraryLua script should have this method, which resets s_registered when you enter play mode: #if UNITY_2019_3_OR_NEWER && UNITY_EDITOR [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void InitStaticVariables() { s_registered = fals...
- Sun Jul 06, 2025 7:01 pm
- Forum: Dialogue System for Unity
- Topic: How to Reset the Lua Environment?
- Replies: 5
- Views: 156
Re: How to Reset the Lua Environment?
Hi, Depending on what you want to clear, you can call DialogueManager.RemoveDatabase() to remove databases from memory that you added during play, or call SaveSystem.ResetGameState() to clear the saved game data in memory -- however, you shouldn't need this latter method if you're loading a saved ga...
- Sun Jul 06, 2025 3:20 pm
- Forum: Dialogue System for Unity
- Topic: I broke Lua Functions...
- Replies: 5
- Views: 164
Re: I broke Lua Functions...
Hi,
Is something unregistering it? Look later in the Console logs for a message like:
Dialogue System: Unregistering Lua function SendMessageSystem
Is something unregistering it? Look later in the Console logs for a message like:
Dialogue System: Unregistering Lua function SendMessageSystem
- Sun Jul 06, 2025 9:55 am
- Forum: Dialogue System for Unity
- Topic: The Dialogue proceeds even though I put required command
- Replies: 1
- Views: 113
Re: The Dialogue proceeds even though I put required command
Hi, The continue button always skips ahead. The 'required' keyword gives a command one frame to run/finish if the player clicks the continue button. If you want to prevent continue button clicks entirely, you can set the Dialogue Manager's Display Settings > Subtitle Settings > Continue Button dropd...