Search found 20748 matches

by Tony Li
Tue May 14, 2024 3:39 pm
Forum: Quest Machine
Topic: Importing Quests to QuestMachine from Articy
Replies: 1
Views: 5

Re: Importing Quests to QuestMachine from Articy

Hi, Undo any changes to made to the integration's scripts. The scripts work correctly and do not need to be modified. (Note: The integration is for articy:draft 3.) Or remove the integration and reimport it from "Articy Support.unitypackage". Set up your articy:draft project as described o...
by Tony Li
Tue May 14, 2024 10:27 am
Forum: Dialogue System for Unity
Topic: how can I add an image to the dialog
Replies: 1
Views: 19

Re: how can I add an image to the dialog

Hi,

The easiest way is to set up your dialogue UI with TextMesh Pro, and then use a <sprite> tag in your dialogue text.
by Tony Li
Tue May 14, 2024 9:25 am
Forum: Dialogue System for Unity
Topic: how to make responsible subtitle??
Replies: 3
Views: 38

Re: how to make responsible subtitle??

I understand now. I'll post an example here later today.
by Tony Li
Tue May 14, 2024 8:12 am
Forum: Dialogue System for Unity
Topic: How can i make a dialogue system similar to Genshin Impact
Replies: 1
Views: 20

Re: How can i make a dialogue system similar to Genshin Impact

I'm guessing that Genshin Impact may be using Cinemachine. You can set up a Cinemahcine vcam that frames the characters involved in the conversation. If you want to do it yourself, in an OnConversationStart(Transform) method you could place an empty GameObject between the two participants and move t...
by Tony Li
Mon May 13, 2024 2:41 pm
Forum: Dialogue System for Unity
Topic: Trouble using ConversationPopup Attribute
Replies: 1
Views: 38

Re: Trouble using ConversationPopup Attribute

Try [ConversationPopup(true)]. This will provide a dialogue database field that you can assign to populate the dropdown. The [ConversationPopup] attribute is just an editor convenience. It doesn't store any data with your component, such as which database you've assigned, so in certain cases you may...
by Tony Li
Mon May 13, 2024 9:41 am
Forum: Dialogue System for Unity
Topic: how to make responsible subtitle??
Replies: 3
Views: 38

Re: how to make responsible subtitle??

Hello, If you want to show all 4 options like this: https://upload.wikimedia.org/wikipedia/en/a/a3/Walking_dead_telltale_game_dialog_screenshot.jpg then please see: How To: Map Joystick Buttons to Response Menu If you want the menu options to appear in the same place (i.e., in the bubble) and you ca...
by Tony Li
Sun May 12, 2024 9:22 pm
Forum: Dialogue System for Unity
Topic: Typewriter effect only works on initial window open?
Replies: 1
Views: 39

Re: Typewriter effect only works on initial window open?

Hi, I'm guessing that the typewriter effect only works when the window is first opened because its Play On Enable checkbox is ticked. You should UNtick that checkbox for typewriter effects on subtitle text GameObjects. Make sure the subtitle text GameObject is assigned to the subtitle panel's Standa...
by Tony Li
Sun May 12, 2024 8:23 pm
Forum: Dialogue System for Unity
Topic: Conversation Priorities
Replies: 3
Views: 57

Re: Conversation Priorities

Glad to help!