Search found 36 matches

by dkrusenstrahle
Fri Apr 26, 2024 3:57 pm
Forum: Quest Machine
Topic: How to add item as reward to inventory?
Replies: 3
Views: 282

Re: How to add item as reward to inventory?

Worked like a charm, thank you!
by dkrusenstrahle
Fri Apr 26, 2024 3:30 pm
Forum: Quest Machine
Topic: How to add item as reward to inventory?
Replies: 3
Views: 282

How to add item as reward to inventory?

Hello, I am looking into actions on successful state. I have integrated to MoreMountains Inventory Engine (via Topdown engine). I see there is a way to insert an item into the inventory. How is it suppose to work? I added the name of the inventory then it asks me to add the name of the item. What na...
by dkrusenstrahle
Fri Apr 26, 2024 1:38 pm
Forum: Dialogue System for Unity
Topic: Dialog does not start
Replies: 6
Views: 204

Re: Dialog does not start

Thank you! I ended up adding this script to my text (Subtitle text field): using PixelCrushers.DialogueSystem; using UnityEngine; public class DialogContinueFastForward : MonoBehaviour { public KeyCode[] continueKeys = new KeyCode[] { KeyCode.Space, KeyCode.Return }; void Update() { foreach (var key...
by dkrusenstrahle
Fri Apr 26, 2024 1:28 pm
Forum: Dialogue System for Unity
Topic: Starting the dialog programatically
Replies: 5
Views: 211

Re: Starting the dialog programatically

Thank you! I ended up adding this script on the NPC: using UnityEngine; using PixelCrushers.DialogueSystem; public class CharacterDialogActivation : MonoBehaviour { private bool isPlayer = false; private GameObject indicator; private void Start() { Transform indicatorTransform = this.transform.Find(...
by dkrusenstrahle
Fri Apr 26, 2024 9:04 am
Forum: Dialogue System for Unity
Topic: Starting the dialog programatically
Replies: 5
Views: 211

Re: Starting the dialog programatically

Nice which namespace should I use to access that? I got this but it does not trigger the dialog. using UnityEngine; using PixelCrushers.DialogueSystem; namespace PixelCrushers.DialogueSystem { public class CharacterDialogActivation : MonoBehaviour { private GameObject currentConversationist; private...
by dkrusenstrahle
Fri Apr 26, 2024 8:35 am
Forum: Dialogue System for Unity
Topic: Starting the dialog programatically
Replies: 5
Views: 211

Starting the dialog programatically

Hello, How can I start a conversation by just standing next to the person and hitting "E". Not using the mouse to point. Like I do for Quest machine where I have a script that detects if I am colliding with a Quest giver object and starting the conversation by hitting E. Is there something...
by dkrusenstrahle
Fri Apr 26, 2024 8:19 am
Forum: Dialogue System for Unity
Topic: Dialog does not start
Replies: 6
Views: 204

Re: Dialog does not start

Great, where can I set other quick keys like ESC for skipping?
Also how can I speed up the fade in and out of the dialog?
by dkrusenstrahle
Fri Apr 26, 2024 8:03 am
Forum: Dialogue System for Unity
Topic: Dialog does not start
Replies: 6
Views: 204

Re: Dialog does not start

I solved the selection issue by setting the charcters layer (enemies) to the selector component on the Player character. But I still need to change from Space to E key.
by dkrusenstrahle
Fri Apr 26, 2024 7:34 am
Forum: Dialogue System for Unity
Topic: Dialog does not start
Replies: 6
Views: 204

Dialog does not start

Hello, I have setup Dialog manager and it works great on simple 3D cubes. I can start and run dialogs from these simple cubes. But I have real characters that I add Dialogue System Trigger and Usable components to and set them exactly as I do for the cubes (I also tried copying the exact components ...
by dkrusenstrahle
Thu Apr 25, 2024 11:03 am
Forum: Love/Hate
Topic: Centralized save manager events
Replies: 14
Views: 493

Re: Centralized save manager events

Bought now!