Search found 17 matches

by OscarS
Fri Apr 26, 2024 2:40 pm
Forum: Dialogue System for Unity
Topic: Differente Voice for each Actor
Replies: 3
Views: 195

Re: Differente Voice for each Actor

Hi Tony, thanks for both answers! Trailer->https://youtu.be/fCMHFWOrFCs Steam page->https://store.steampowered.com/app/2355220/The_Twin_Paradox/ Description-> The Twin paradox is an RPG where you must prepare yourself for the first time travel. Make decisions, explore, and learn real science with th...
by OscarS
Thu Apr 25, 2024 7:09 pm
Forum: Dialogue System for Unity
Topic: Differente Voice for each Actor
Replies: 3
Views: 195

Differente Voice for each Actor

Hi Tony, got a couple of question. First: Is there a way to reproduce different audios for each actor with the typewritter component? The only way I can think of is by creating a different subtitle panel for each actor and select in that one the corresponding audio. But is there a better way? Second...
by OscarS
Fri Feb 02, 2024 8:43 pm
Forum: Dialogue System for Unity
Topic: Can't override a dialogue panel on cutscene
Replies: 5
Views: 521

Re: Can't override a dialogue panel on cutscene

Hi Tony,

yes. I set "Until Superceded" for both panels. The only solution I found is the one described in the previous post.
by OscarS
Thu Feb 01, 2024 10:15 pm
Forum: Dialogue System for Unity
Topic: Can't override a dialogue panel on cutscene
Replies: 5
Views: 521

Re: Can't override a dialogue panel on cutscene

Hi! Thanks for the reply. This solved the problem at the beginning of the conversation. But when a new NPC started talking both subtitle panels appeared. Just for anyone with a similar problem, I managed to solve it by first hiding the custom panel with HidePanel(1); then setting the dialogue panel ...
by OscarS
Thu Feb 01, 2024 9:02 pm
Forum: Dialogue System for Unity
Topic: Can't override a dialogue panel on cutscene
Replies: 5
Views: 521

Can't override a dialogue panel on cutscene

Hi! I got a problem when trying to use another Dialogue Panel during a cutscene. I'm using commands to run a cutscene. And everything works fine. Bug 1.png The problem is when I try to change an actor Subtitle Panel. When I try to do so, for some reason the 2 dialogue panels appear. The default and ...
by OscarS
Sun Dec 31, 2023 2:56 am
Forum: Dialogue System for Unity
Topic: Localize UI when loading game
Replies: 5
Views: 1635

Re: Localize UI when loading game

Hi!
The problem is solved. Thanks!
by OscarS
Fri Dec 29, 2023 9:57 am
Forum: Dialogue System for Unity
Topic: Localize UI when loading game
Replies: 5
Views: 1635

Re: Localize UI when loading game

Hi Tony, I updated the DS to 2.2.42, I was using 2.2.38 and the problem still persists. I have a prefab, that includes the Name and Description on TMPRO components. In each TMPRO I added a Localice UI component. Bug1.png Bug2.png When I instantiate an Item container on the Menu, I take the name and ...
by OscarS
Fri Dec 29, 2023 3:33 am
Forum: Dialogue System for Unity
Topic: Localize UI when loading game
Replies: 5
Views: 1635

Localize UI when loading game

Hi, I had a little problem with the Localize UI component when loading a game. For the items, I have an "Item_Container" which is a prefab. When the game is loaded, a Custom Saver runs a function that instantiates all the Items saved. When I run the game and load a save file, the items ins...
by OscarS
Wed Dec 27, 2023 3:55 pm
Forum: Dialogue System for Unity
Topic: Input Device Manager to cancel cutscene
Replies: 1
Views: 258

Input Device Manager to cancel cutscene

Hi! I'm trying to stop a conversation and jump to another one when the player keeps a button pressed for some time. I use the Unity New Input System with the Input Device Manager. When I try to count the time when the button is pressed I use this: if (InputDeviceManager.IsButtonDown("Back"...
by OscarS
Wed Nov 29, 2023 6:37 pm
Forum: Dialogue System for Unity
Topic: ShowAlert during conversation
Replies: 1
Views: 288

ShowAlert during conversation

Hi! I have a question about Alerts. I'm trying to show an alert for a certain duration during conversations. I ticked the option on the dialogue manager and it works fine. But the problem is that the alert just disappears when I continue with the next dialogue of the conversation. Is there a way to ...