Search found 19 matches
- Thu Feb 13, 2025 9:15 am
- Forum: Dialogue System for Unity
- Topic: Listing quest items in an entry
- Replies: 1
- Views: 170
Listing quest items in an entry
I have this quest where you collect a list of objects in an order of your choosing. How could I have the quest tracker hud display the quest entry and under it, the the items I have to collect? Something Like this: { Quest name Quest description Quest item 1 [not checked] Quest item 2 [not checked] ...
- Mon Jan 20, 2025 10:52 am
- Forum: Dialogue System for Unity
- Topic: Bark Problem
- Replies: 1
- Views: 208
Bark Problem
So there's this specific problem: I have a barker on the scene and a trigger that turns it off when entering a room (and back on when exiting the room). If I trigger the bark once and then disable and enable the game object containing the barker again, it won't show up again. Has this ever appeared ...
- Fri Jan 17, 2025 4:55 pm
- Forum: Dialogue System for Unity
- Topic: Speaker name duplicate problem
- Replies: 3
- Views: 268
Re: Speaker name duplicate problem
Okay, so, I unticked the "Add speaker name" box from the Standard UI subtitle Panel, and then, in the Dialogue Actor component (see pic below), I ticked the "Set Subtitle Color" and "Apply color to Prepended name" boxes, turned the text black, and ta-da, it's working :D...
- Fri Jan 17, 2025 6:43 am
- Forum: Dialogue System for Unity
- Topic: Speaker name duplicate problem
- Replies: 3
- Views: 268
Speaker name duplicate problem
Hi! For some reason, when we updated the dialogue system, our Actor names started appearing twice at the start of the text sequence. Any idea, why is that?
I attached an image to showcase the problem.
Thank you!

Thank you!
- Tue Jun 11, 2024 4:30 am
- Forum: Dialogue System for Unity
- Topic: Pausing typewriter mid sentence
- Replies: 1
- Views: 197
Pausing typewriter mid sentence
Hi! We're trying to figure out how to execute the following There's this narrator part where text appears on the screen. Then it pauses and the player would pick a option on how to continue the story. Example: Narrator: "I'm Mike. My childhood was...(pause and waits for player input)" a. g...
- Mon Apr 15, 2024 2:53 am
- Forum: Dialogue System for Unity
- Topic: Quest entry change
- Replies: 3
- Views: 476
Re: Quest entry change
Yeah I don't know how I missed that setting a quest entry has its own field. I works now! Thanks for pointing that out! 

- Fri Apr 12, 2024 4:32 am
- Forum: Dialogue System for Unity
- Topic: Quest entry change
- Replies: 3
- Views: 476
Quest entry change
Hi. I'm trying to do this thing when I accept a quest that it would have the first entry shown in the quest tracker and when I do what the first entry tells me to do it changes to success the second entry to active. I tried to look for a solution in the forums but couldn't get it to work myself. Whe...
- Wed Feb 21, 2024 5:26 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 2808
Re: Conversation portrait animations
I sent you the project via email. Thanks!
- Tue Feb 20, 2024 8:57 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 2808
Re: Conversation portrait animations
Unfortunately didn't get it working yet. Just to clarify, does this solution still work if our dialogue system uses different subtitle panel for every NPC, but the same portrait image? In other words; our actors are not using the same subtitle panel, but only changing the portrait image.
- Fri Feb 09, 2024 8:52 am
- Forum: Dialogue System for Unity
- Topic: Conversation portrait animations
- Replies: 17
- Views: 2808
Re: Conversation portrait animations
I tried changing visibility to until superceded or actor change, but that didn't do the trick yet. We have our dialogue system set so that every actor has its own subtitle panel like shown in the picture.