Search found 45 matches
- Tue Jul 25, 2023 12:59 pm
- Forum: Dialogue System for Unity
- Topic: Response menu problems
- Replies: 3
- Views: 239
Re: Response menu problems
Use a Vertical Layout Group: What if I only want the response button activate, but not the subtitle text? Using a vertical layout group will display the response button and the subtitle text together. Are there anyway to clear the subtitle text before the response menu activate? Can you verify that...
- Mon Jul 24, 2023 4:48 pm
- Forum: Dialogue System for Unity
- Topic: Response menu problems
- Replies: 3
- Views: 239
Response menu problems
Hello, I have 2 response menu problems that I need help with: 1) When my response menu is activated, it appears on top of the dialogue text. Since my dialogue UI design is half transparent, it looks like the response menu is stacked on top of the dialogue text. Please see the image below: Response M...
- Fri Jun 09, 2023 12:58 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue conditions execute too fast
- Replies: 7
- Views: 317
Re: Dialogue conditions execute too fast
Instead of 7 empty nodes, try 1 node with this Sequence: Continue()@0.5 This will delay 0.5 seconds, which isn't what we'll want in the end, but it'll tell us if a delay works at all. Alright! It looks like 2 empty nodes with Continue()@0.1 works, and it doesn't feel like the conversation delayed t...
- Fri Jun 09, 2023 10:33 am
- Forum: Dialogue System for Unity
- Topic: Dialogue conditions execute too fast
- Replies: 7
- Views: 317
Re: Dialogue conditions execute too fast
If the PlayMaker FSM changes states, it may take an extra frame to change state, which would require the extra node. My PlayMaker FSM changed states about 4 times, I tried to use 7 empty nodes with Continue() but it still doesn't work. :cry: If there are no other way to solve this I can try to make...
- Thu Jun 08, 2023 2:03 pm
- Forum: Dialogue System for Unity
- Topic: Adding Custom Field and problems
- Replies: 8
- Views: 507
Re: Adding Custom Field and problems
Sure. Once I find a way to reproduce this bug more consistently I'll try to organize a package for this.Tony Li wrote: ↑Thu Jun 08, 2023 7:59 am Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com?
- Thu Jun 08, 2023 2:00 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue conditions execute too fast
- Replies: 7
- Views: 317
- Thu Jun 08, 2023 5:05 am
- Forum: Dialogue System for Unity
- Topic: Dialogue conditions execute too fast
- Replies: 7
- Views: 317
Dialogue conditions execute too fast
Hi, I made a DnD style persuade skill check system run by PlayMaker. It works like this: 1) If the player select "Persuade" from the response menu, a Playmaker game object Scene Event will be executed. The PlayMaker game object will calculate the skill formula and return 2 bool results to ...
- Thu Jun 08, 2023 3:17 am
- Forum: Dialogue System for Unity
- Topic: Adding Custom Field and problems
- Replies: 8
- Views: 507
Re: Adding Custom Field and problems
Hi, Which GameObject is the "activated game object" that you're referring to? If it's the response button itself, you could assign two events to the Button component's OnClick(): 1. StandardUIResponseButton.OnClick 2. GameObject.SetActive (checkbox unticked) Hi, the activated game object ...
- Wed Jun 07, 2023 2:21 pm
- Forum: Dialogue System for Unity
- Topic: Adding Custom Field and problems
- Replies: 8
- Views: 507
Re: Adding Custom Field and problems
Hi, I have another question with "ActivateOnResponseHover.cs" :( Right now my response button template has event trigger component and pointer enter/exit/click configured to control the game objects that activate and deactivate as the player select different choices with the mouse. However...
- Sun Jun 04, 2023 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Retrieve actor data and store it in a PlayMaker variable
- Replies: 3
- Views: 356
Re: Retrieve actor data and store it in a PlayMaker variable
Hi, Since you can add your own custom fields, the PlayMaker integration provides a general-purpose way to get the value of any field. Use the Get Lua Field action. (See Lua / Internal Data Actions .) Oh nice, this is awesome! :D :D I can even change the description based on story event with lua! :D...