addedScenes | PixelCrushers.SaveSystem | static |
allowNegativeSlotNumbers | PixelCrushers.SaveSystem | |
ApplySavedGameData(SavedGameData savedGameData) | PixelCrushers.SaveSystem | inlinestatic |
ApplySavedGameData() | PixelCrushers.SaveSystem | inlinestatic |
autoUnloadAdditiveScenes | PixelCrushers.SaveSystem | static |
BeforeSceneChange() | PixelCrushers.SaveSystem | inlinestatic |
ClearSavedGameData() | PixelCrushers.SaveSystem | inlinestatic |
currentAsyncOperation | PixelCrushers.SaveSystem | static |
currentSavedGameData | PixelCrushers.SaveSystem | static |
currentSceneIndex | PixelCrushers.SaveSystem | static |
debug | PixelCrushers.SaveSystem | static |
DelayedSaveDataAppliedCoroutine(int frames) | PixelCrushers.SaveSystem | inlineprotectedstatic |
DeleteSavedGameInSlot(int slotNumber) | PixelCrushers.SaveSystem | inlinestatic |
Deserialize< T >(string s, T data=default(T)) | PixelCrushers.SaveSystem | inlinestatic |
framesToWaitBeforeApplyData | PixelCrushers.SaveSystem | static |
framesToWaitBeforeSaveDataAppliedEvent | PixelCrushers.SaveSystem | static |
GetCurrentSceneIndex() | PixelCrushers.SaveSystem | inlinestatic |
GetCurrentSceneName() | PixelCrushers.SaveSystem | inlinestatic |
hasInstance | PixelCrushers.SaveSystem | static |
HasSavedGameInSlot(int slotNumber) | PixelCrushers.SaveSystem | inlinestatic |
instance | PixelCrushers.SaveSystem | static |
IsSceneInBuildSettings(string sceneName) | PixelCrushers.SaveSystem | inlinestatic |
LastSavedGameSlotPlayerPrefsKey | PixelCrushers.SaveSystem | static |
LoadAdditiveScene(string sceneName) | PixelCrushers.SaveSystem | inlinestatic |
LoadAdditiveSceneInternal(string sceneName, SceneValidationMode sceneValidationMode) | PixelCrushers.SaveSystem | inlinestatic |
loadEnded | PixelCrushers.SaveSystem | static |
LoadFromSlot(int slotNumber) | PixelCrushers.SaveSystem | inlinestatic |
LoadGame(SavedGameData savedGameData) | PixelCrushers.SaveSystem | inlinestatic |
LoadGameFromSlot(int slotNumber) | PixelCrushers.SaveSystem | inline |
LoadScene(string sceneNameAndSpawnpoint) | PixelCrushers.SaveSystem | inlinestatic |
LoadSceneAtSpawnpoint(string sceneNameAndSpawnpoint) | PixelCrushers.SaveSystem | inline |
loadStarted | PixelCrushers.SaveSystem | static |
maxSaveSlot | PixelCrushers.SaveSystem | static |
NoSceneIndex | PixelCrushers.SaveSystem | static |
OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) | PixelCrushers.SaveSystem | inline |
playerSpawnpoint | PixelCrushers.SaveSystem | static |
RecordSavedGameData() | PixelCrushers.SaveSystem | inlinestatic |
RecursivelyApplySavers(Transform t) | PixelCrushers.SaveSystem | inlinestatic |
RecursivelyInformBeforeSceneChange(Transform t) | PixelCrushers.SaveSystem | inlinestatic |
RecursivelyRecordSavers(Transform t, int sceneIndex) | PixelCrushers.SaveSystem | inlinestatic |
RegisterSaver(Saver saver) | PixelCrushers.SaveSystem | inlinestatic |
ResetGameState() | PixelCrushers.SaveSystem | inlinestatic |
RestartGame(string startingSceneName) | PixelCrushers.SaveSystem | inlinestatic |
saveCurrentScene | PixelCrushers.SaveSystem | static |
saveDataApplied | PixelCrushers.SaveSystem | static |
saveEnded | PixelCrushers.SaveSystem | static |
SaveGameToSlot(int slotNumber) | PixelCrushers.SaveSystem | inline |
SaversRestartGame() | PixelCrushers.SaveSystem | inlinestatic |
saveStarted | PixelCrushers.SaveSystem | static |
SaveToSlot(int slotNumber) | PixelCrushers.SaveSystem | inlinestatic |
SaveToSlotImmediate(int slotNumber) | PixelCrushers.SaveSystem | inlinestatic |
sceneLoaded | PixelCrushers.SaveSystem | static |
SceneLoadedDelegate(string sceneName, int sceneIndex) | PixelCrushers.SaveSystem | |
sceneTransitionManager | PixelCrushers.SaveSystem | static |
Serialize(object data) | PixelCrushers.SaveSystem | inlinestatic |
serializer | PixelCrushers.SaveSystem | static |
storer | PixelCrushers.SaveSystem | static |
UnloadAdditiveScene(string sceneName) | PixelCrushers.SaveSystem | inlinestatic |
UnloadAdditiveSceneInternal(string sceneName) | PixelCrushers.SaveSystem | inlinestatic |
UnloadAllAdditiveScenes() | PixelCrushers.SaveSystem | inlinestatic |
UnregisterSaver(Saver saver) | PixelCrushers.SaveSystem | inlinestatic |
UpdateSaveData(Saver saver, string data) | PixelCrushers.SaveSystem | inlinestatic |
validateNameScene | PixelCrushers.SaveSystem | static |
ValidateSceneNameDelegate(string sceneName, SceneValidationMode sceneValidationMode) | PixelCrushers.SaveSystem | |
version | PixelCrushers.SaveSystem | static |