Adding additional information dialogue into UI

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Rockoo
Posts: 11
Joined: Fri Apr 04, 2025 4:44 pm

Adding additional information dialogue into UI

Post by Rockoo »

Hi everyone,

So I'm using a slightly modified SMS prefab for dialogue, where NPC and PC text is separated into boxes and flows downwards in a standard manner. This works, but I now want to add some additional functionality whereby if some info text is required e.g. quest updated, exp gained, level gained, it is interweaved within the text and everything keeps flowing as usual, like what's shown here:
Drawing 2025-07-16 19.52.39.excalidraw.png
Drawing 2025-07-16 19.52.39.excalidraw.png (18.08 KiB) Viewed 47 times
Does anyone know how I might go about achieving this? Currently I can put a new box of text in the messages but there's no dynamic changing of it in the way there is for the actual dialogue text. If anyone can help I'd really appreciate it, thanks!
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Tony Li
Posts: 23446
Joined: Thu Jul 18, 2013 1:27 pm

Re: Adding additional information dialogue into UI

Post by Tony Li »

Hi,

The Dialogue System Extras page has an SMS With Extra Panel example (direct download) that demonstrates how to do that.
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