How to trigger Bark using Visual Scripting?
Posted: Fri Jul 11, 2025 4:59 pm
Hi! I've been pulling my hair trying to make a character bark using Visual Scripting.
I have a conversation with four barks. I want to have this character emit one of the four lines at the end of this subgraph.

Inpsector for the character that emits dialogue.

The current visual script subgraph containing the bark nodes that are not working.

Here is what the speech bubble looks like when using the Bark on Idle component.
Currently using Unity 6 and the latest Visual Scripting.
Anything helps, thanks!
I have a conversation with four barks. I want to have this character emit one of the four lines at the end of this subgraph.

Inpsector for the character that emits dialogue.

The current visual script subgraph containing the bark nodes that are not working.

Here is what the speech bubble looks like when using the Bark on Idle component.
Right now, the speech bubbles do not appear.
Currently using Unity 6 and the latest Visual Scripting.
Anything helps, thanks!