Dialogue Choice Text Not Appearing

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Littlenorwegians
Posts: 43
Joined: Sun Aug 04, 2024 3:06 pm

Dialogue Choice Text Not Appearing

Post by Littlenorwegians »

Hello!

So, I am using this plugin with the TextAnimator and the Livelychatbubbles.

I am having a problem where the text bubble does not appear at dialogue choices.
I deally I would like for it to be there when a dialogue choice is given. Right now it seems to just ignore it.

Video

I've tried the subtitle settings as well.
Image

I should also mention that there's not logic with the sequencer (It just calls for the one character to animate)
LookAt(Character_NPC_Hedgehog, Calico_ACS, 0.5);
StopPlaying();
AnimatorPlay(Talk, Calico_97);
(none of this logic is tied to the dialogue system at least)
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Tony Li
Posts: 23401
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Choice Text Not Appearing

Post by Tony Li »

Hi,

If the player only has one choice, you can make it appear as a subtitle using Lively Chat Bubbles: How To: Bypass Response Menu When Player Has One Choice.

If you need to show a menu of choices, Lively Chat Bubbles doesn't support that. However, you can use an overhead bubble menu panel such as the "Bubble Template Standard UI Menu Panel" and style it to look like your Lively Chat Bubbles UIs.
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Littlenorwegians
Posts: 43
Joined: Sun Aug 04, 2024 3:06 pm

Re: Dialogue Choice Text Not Appearing

Post by Littlenorwegians »

OK, it seems I will have to do the latter option you describe.

But I do not "get it". Seems like an overhaul of the entire setup for one small thing.
Hmmm. . . If that is the case, is there maybe some way to sequence call it? Or some kind of "when question happens have textbox appear, delete upon disappearance". . .
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Choice Text Not Appearing

Post by Tony Li »

Wouldn't it be insufficient to only have the textbox appear? There must be a box with UI buttons for the player to choose from a menu of responses, correct?
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Littlenorwegians
Posts: 43
Joined: Sun Aug 04, 2024 3:06 pm

Re: Dialogue Choice Text Not Appearing

Post by Littlenorwegians »

Correct. The dialogue choices have to be there.

What I need is for there to be a box of dialogue that states the question so that the player can make a choice with the question still on screen, somehow. :)
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Tony Li
Posts: 23401
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Choice Text Not Appearing

Post by Tony Li »

Got it. Since Lively Chat Bubbles (LCB) doesn't have dialogue choices, you'll need to use a StandardUIMenuPanel prefab. However, if you set the LCB subtitle panel's Visibility to Until Superceded it should stay onscreen while the Dialogue System shows the menu panel bubble.

If you'd like to see an example scene, let me know. I could put one together today in that case. If you can provide a screenshot of what you have so far, it would help ensure that the example fits what you're looking for.
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