As you're developing a game that uses voiceover, you may not have all of the voiceover files in place yet. If you use AudioWait(entrytaglocal) commands, they will silently end immediately if the specified voiceover file doesn't exist. By default, Audio() and AudioWait() sequencer commands don't report missing audio files to reduce Console spam during development. To be notified about missing voiceover files, tick the Dialogue Manager's Display Settings > Camera & Cutscene Settings > Report Missing Audio Files checkbox.
To ensure that the subtitle stays visible for a duration even if the audio file is missing, also use a Delay() command or a WaitForMessage(Typed) command.
For example, this command will wait for the AudioWait() command to finish and for a duration based on the text length:
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AudioWait(entrytaglocal);
Delay({{end}})
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AudioWait(entrytaglocal);
WaitForMessage(Typed)