Dialogue System 2.2.54 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.54 Released

Post by Tony Li »

Release Notes:

Core:
- Added: Dialogue Manager Display Settings > Subtitle Settings > Convert Pipes To Line Breaks checkbox.
- Added: DialogueSystemEvents OnConversationLineEarly event.
- Improved: ChangeActorName now also updates Variable["Actor"]/Variable["Conversant"] if applicable.
- Improved: Added Resume Conversation On Apply Persistent Data checkbox to SMSDialogueUI.
- Improved: Updated Dialogue Manager wizard.
- Improved: Installation now automatically adds TMP_PRESENT symbol in Unity 6.0+, not just 6.1+.
- Improved: Disambiguates use of UnityEditor.Editor to work around bug in Unity AI Toolkit prerelease.
- Fixed: Issue with continue button shared across multiple subtitle panels not appearing when conversation starts.
- Fixed: UIToolkit typo that caused NPC subtitle panel to be used for PC.
- Fixed: Harmless editor warning when adding a duplicate field name to template.

Third Party Support:
- FMOD: FMODWait() now accepts optional parameter and value.
- Opsive Ultimate Inventory System: Updated integration.
- RPG Builder: Added rpgRankUpBonus() function.
- Spine: Added fallback handling to SpineAnimation() sequencer command (per user bmringo's suggestion).
- uMMORPG: Updated for uMMORPG 2.43.
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