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How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the

Posted: Wed May 14, 2025 10:15 am
by hhyu
How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the conversation is re-initiated?

"For example, if there are branching answers 1, 2, and 3, and the player chooses 2, when they talk to the character again, only options 1 and 3 should be available.

Re: How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when

Posted: Wed May 14, 2025 10:42 am
by Tony Li
Hi,

Use the dialogue entry's Conditions field. You can use a variable similar to the process described here: How To: Run a Conversation Only Once or, for a more general solution, you can use SimStatus.