How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the
Posted: Wed May 14, 2025 10:15 am
How can I set certain dialogue nodes so that after they've been part of a conversation, they don't appear again when the conversation is re-initiated?
"For example, if there are branching answers 1, 2, and 3, and the player chooses 2, when they talk to the character again, only options 1 and 3 should be available.
"For example, if there are branching answers 1, 2, and 3, and the player chooses 2, when they talk to the character again, only options 1 and 3 should be available.