Question about SetContinueMode()
Posted: Wed May 07, 2025 6:18 pm
Midway through a tutorial conversation, I call this sequence command:
SetContinueMode(false);
I then control the conversation via SendMessage commands in my C# script while requiring the player to click here and there in-game. When the player does the last required action, I want to set the conversation mode back to true and close it.
In the <> [END] node, I have no dialogue text, and only the sequence line:
SetContinueMode(true);
However, now it doesn't close the dialogue, it now waits for the player to click the dialogue window (which is displaying the last node's text).
How can I set the continue mode and close the dialogue window in that end node?
SetContinueMode(false);
I then control the conversation via SendMessage commands in my C# script while requiring the player to click here and there in-game. When the player does the last required action, I want to set the conversation mode back to true and close it.
In the <> [END] node, I have no dialogue text, and only the sequence line:
SetContinueMode(true);
However, now it doesn't close the dialogue, it now waits for the player to click the dialogue window (which is displaying the last node's text).
How can I set the continue mode and close the dialogue window in that end node?