Bark UI not in the NPC game object
Posted: Sun Apr 06, 2025 1:23 pm
Hi,
What is the best way to setup the Bark UI and mantain reference dinamically when the NPC that plays the barks is spawned and the UI is in a canvas that is not in the NPC game object?
IS there a way to setup the dialogues subtitles as the UI for barks? (i dont need to be a world space UI)
Thanks!
What is the best way to setup the Bark UI and mantain reference dinamically when the NPC that plays the barks is spawned and the UI is in a canvas that is not in the NPC game object?
IS there a way to setup the dialogues subtitles as the UI for barks? (i dont need to be a world space UI)
Thanks!