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Bark UI not in the NPC game object

Posted: Sun Apr 06, 2025 1:23 pm
by SindriaGames
Hi,

What is the best way to setup the Bark UI and mantain reference dinamically when the NPC that plays the barks is spawned and the UI is in a canvas that is not in the NPC game object?

IS there a way to setup the dialogues subtitles as the UI for barks? (i dont need to be a world space UI)
Thanks!

Re: Bark UI not in the NPC game object

Posted: Sun Apr 06, 2025 2:07 pm
by Tony Li
Hi,

You can still add a screen space Canvas to the NPC if you like. That's usually the simplest way to do it. Add a screen space canvas a child of the NPC, add the bark UI to it, and assign the bark UI to the NPC's Dialogue Actor component.

Re: Bark UI not in the NPC game object

Posted: Mon Apr 07, 2025 7:55 pm
by SindriaGames
thanks! yes seems the best way to do it.

Re: Bark UI not in the NPC game object

Posted: Mon Apr 07, 2025 8:18 pm
by Tony Li
Glad to help!