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Preserving events when importing Database

Posted: Sat Apr 05, 2025 5:34 am
by Trashrat
Hi there,

I am currently working with The Dialogue System in combination with Articy Draft. It's all great so far, but my only issue is when working in articy, and then re-importing the database over any Events that I might have are removed from the database. This isn't an issue with sequences as I can write those directly into Articy's stage directions, but, for example, if I am trying to call a script on a gameobject on a certain dialogue node using a Scene Event, I have to go back and change this again manually.

Am I perhaps just working around this the wrong way, is there an easier way to do this, or a way to preserve those when re-importing?

I hope this makes sense and thank you.

Re: Preserving events when importing Database

Posted: Sat Apr 05, 2025 7:41 am
by Tony Li
Hi,

Scene events are not compatible with imports from external sources such as articy:draft. Please continue to use sequencer command or Lua functions. You can write custom sequencer commands (part 6) and/or register your own C# methods with Lua to make it easier to work with GameObjects in-engine.

Re: Preserving events when importing Database

Posted: Sat Apr 05, 2025 11:59 am
by Trashrat
Thank you, that's much appreciated. I have that function working now and it persists after re-importing from Articy!

Re: Preserving events when importing Database

Posted: Sat Apr 05, 2025 3:23 pm
by Tony Li
Great! Glad to help.