Edit dialogue at runtime. - In build. - For custom maps.
Posted: Mon Feb 24, 2025 12:21 am
Hi. I'm working on an RTS - RPG multiplayer hybrid. It has a map editor. I want to add NPC's as well to the map editor.
I was wondering if it would be possible for me to write a script that will use an input field for players to write their own custom dialogue for those NPC's. And upload it on Steam Workshop for other people to play it.
Like modding but in the playable build. The map already works, but I don't know if this would be possible with the Dialogue System. I.e. If I need to create a second database or something like that, or how to go about it. Thanks in advance.
I was wondering if it would be possible for me to write a script that will use an input field for players to write their own custom dialogue for those NPC's. And upload it on Steam Workshop for other people to play it.
Like modding but in the playable build. The map already works, but I don't know if this would be possible with the Dialogue System. I.e. If I need to create a second database or something like that, or how to go about it. Thanks in advance.