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Multiple dialogue managers

Posted: Thu Jan 23, 2025 5:08 am
by ORCONECTESLIMOSUS
Heyu.

so, having 2 dialogue managers prevents me from interacting with any usable object. Am i doing something haram?
Also how do i disable player movement at dialogue start?
How is dialoggue formed?
Thanks for your consideration :^)

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Re: Multiple dialogue managers

Posted: Thu Jan 23, 2025 5:43 am
by ORCONECTESLIMOSUS
Ah, ok i managed to disable the player movement. The player had to be the actor for the DialogueSystemEvents script to work.
But now i have another problem tied to this. If the NPC is not the actor in the dialogue, the lines show up in the player's field.
Like so.
Image
what do?

Re: Multiple dialogue managers

Posted: Thu Jan 23, 2025 5:48 am
by ORCONECTESLIMOSUS
i fixed all issues.
this post is useless now.


cheers!

Re: Multiple dialogue managers

Posted: Thu Jan 23, 2025 5:24 pm
by Tony Li
Hi,

Glad you fixed the issues. I recommend using only one Dialogue Manager. It can run multiple simultaneous conversations if needed. The Dialogue Manager works best as a singleton.