Update Dialogue System Variable on Hover
Posted: Tue Dec 17, 2024 5:53 am
Hey there,
I recently purchased your great asset and I'm trying to modify it a little to fit my needs more.
I am building this on your example of Hover over the dialogue option. However, I want to use PlayMaker for more control over what is being shown on the canvas I activate when hovering over (also using your example to activate the GameObject with my FSM).
What I want to do is update the "skillToCheck" variable within the Dialogue System to whatever is typed in the Description or another Custom Field I have on the Dialogue Entry. I want this to be updated on hover so then my PlayMaker FSM (also activated on hover) can just get the dialogue system variable from the dialogue system so I can further use it in my FSM.
I don't know if I've made myself clear and sorry if I am confusing you but basically I want the skillToCheck Dialogue System variable to change to whatever the description or another field is on the Dialogue Entry.
Hope I have made myself clear,
Thank you!
I recently purchased your great asset and I'm trying to modify it a little to fit my needs more.
I am building this on your example of Hover over the dialogue option. However, I want to use PlayMaker for more control over what is being shown on the canvas I activate when hovering over (also using your example to activate the GameObject with my FSM).
What I want to do is update the "skillToCheck" variable within the Dialogue System to whatever is typed in the Description or another Custom Field I have on the Dialogue Entry. I want this to be updated on hover so then my PlayMaker FSM (also activated on hover) can just get the dialogue system variable from the dialogue system so I can further use it in my FSM.
I don't know if I've made myself clear and sorry if I am confusing you but basically I want the skillToCheck Dialogue System variable to change to whatever the description or another field is on the Dialogue Entry.
Hope I have made myself clear,
Thank you!
