Page 1 of 1

Need to play audio even for skipped dialogues + a potential bug

Posted: Tue Aug 23, 2016 11:13 am
by nishant
Hi Tony,
It seems that in your recent update , you made the audio to stop if its associated dialogue is skipped. I actually want them to play even if the dialogue node is made to skip . How do I achieve that ??

Also for unity 5.4 I noticed a rather strange behavior. It happens only when the dialogue manager persists across scenes . If you come across a conversation with player responses then from that point if you go to next scene , then in that scene you wont be able to focus any UI elements (graphic raycasting doesnt seem to work) This is valid even for dialogue manager's player responses and other ui elements as well. I had destroy the dialogue manager at the end of each scene to fix this (didnt really need it to persist anyway)

Please look into it ..

Thanks.
Nishant

Re: Need to play audio even for skipped dialogues + a potential bug

Posted: Tue Aug 23, 2016 11:49 am
by Tony Li
Hi Nishant,
nishant wrote:It seems that in your recent update , you made the audio to stop if its associated dialogue is skipped. I actually want them to play even if the dialogue node is made to skip . How do I achieve that ??
Which are audio command are you using -- Audio(), AudioWait(), or another? Have you tried putting the keyword "required" in front of the command?
nishant wrote:Also for unity 5.4 I noticed a rather strange behavior. It happens only when the dialogue manager persists across scenes . If you come across a conversation with player responses then from that point if you go to next scene , then in that scene you wont be able to focus any UI elements (graphic raycasting doesnt seem to work) This is valid even for dialogue manager's player responses and other ui elements as well. I had destroy the dialogue manager at the end of each scene to fix this (didnt really need it to persist anyway)
I don't know how to reproduce this. Can you please send an example to tony (at) pixelcrushers.com? Is it possible that another canvas or UI element is covering the dialogue UI?

Re: Need to play audio even for skipped dialogues + a potential bug

Posted: Wed Aug 24, 2016 11:07 am
by nishant
Hi Tony,
I use AudioWait to play audio clips . Tried to prefix it with required as you said , but issue still exists.

Regarding the potential bug , I will need to create a new scene for it . If I am able to simulate the same there , then I will mail you its copy .

Thanks.
Nishant