Cinemachine FreeLook Camera Snapping Issue When Rotating
Posted: Tue Sep 26, 2023 3:35 am
Hello everyone,
I am experiencing a rather strange issue with the Cinemachine FreeLook camera in Unity (3D). While rotating the camera, I notice that it usually operates smoothly, as expected. However, I'm encountering a "snapping" issue when the camera approaches specific orientations, and it's breaking the smoothness of the camera movement.
Setup:
- I have a player object with a "lookat" gameobject.
- a main camera with a cinemachine brain
- a virtual camera with cinemachineFreeLook and cinemachineInputProvider components.
the virtual camera has the player as the Follow, and Lookat object (child player object) for the lookat.
Example:
For instance, if the camera is aimed significantly to the left of the player and starts to turn towards the forward direction, it suddenly accelerates and snaps into a forward-facing position.
What I've Tried:
I have checked the Rig settings, including Dead Zones and Dumping.
I have experimented with various Binding Modes.
I have reviewed the input configurations.
None of these have fixed the issue so far, and I am looking for suggestions on what could be causing this snapping effect and how to eliminate it to maintain smooth camera movement.
Thanks in advance for any insights or advice!
I am experiencing a rather strange issue with the Cinemachine FreeLook camera in Unity (3D). While rotating the camera, I notice that it usually operates smoothly, as expected. However, I'm encountering a "snapping" issue when the camera approaches specific orientations, and it's breaking the smoothness of the camera movement.

- I have a player object with a "lookat" gameobject.
- a main camera with a cinemachine brain
- a virtual camera with cinemachineFreeLook and cinemachineInputProvider components.
the virtual camera has the player as the Follow, and Lookat object (child player object) for the lookat.

For instance, if the camera is aimed significantly to the left of the player and starts to turn towards the forward direction, it suddenly accelerates and snaps into a forward-facing position.




None of these have fixed the issue so far, and I am looking for suggestions on what could be causing this snapping effect and how to eliminate it to maintain smooth camera movement.
Thanks in advance for any insights or advice!