Quest Not Going to Custom Quest Journal [Solved]
Posted: Mon Jul 17, 2023 11:18 pm
Hello!
I set up a simple quest and confirmed that it's working properly, but when I accept the quest from the NPC, I don't see it in the quest journal.
I read this thread already and made sure I dragged the UI component itself to the Quest Machine, and I believe I assigned everything else in the Quest Journal's Quest Journal UI component.
I also followed the instructions in this thread as well. And of course, I read through the manual. (Please let me know if there are any other resources pertaining to this topic and I can try figuring it out).
The main canvas shows up (like the text for Quest Journal, the scrollbar, and some other content I had there), but it looks like the active quest did not successfully go to the Quest Journal.
I do have a few errors, but I don't think they're related. I'll post them anyway just in case:
I'm also getting several warnings like this one:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Body Text Template: OnRectTransformDimensionsChange)
UnityEngine.UI.InputField:OnValidate ()
Here is the Quest Journal UI component. For the things that are missing, I intentionally excluded them because I don't intend to use them in my game. For example, the Player will not have the option to abandon a quest, so I just left those blank.
Please let me know if you need to see any other screenshots. Thank you so much!
I set up a simple quest and confirmed that it's working properly, but when I accept the quest from the NPC, I don't see it in the quest journal.
I read this thread already and made sure I dragged the UI component itself to the Quest Machine, and I believe I assigned everything else in the Quest Journal's Quest Journal UI component.
I also followed the instructions in this thread as well. And of course, I read through the manual. (Please let me know if there are any other resources pertaining to this topic and I can try figuring it out).
The main canvas shows up (like the text for Quest Journal, the scrollbar, and some other content I had there), but it looks like the active quest did not successfully go to the Quest Journal.
I do have a few errors, but I don't think they're related. I'll post them anyway just in case:
I'm also getting several warnings like this one:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Body Text Template: OnRectTransformDimensionsChange)
UnityEngine.UI.InputField:OnValidate ()
Here is the Quest Journal UI component. For the things that are missing, I intentionally excluded them because I don't intend to use them in my game. For example, the Player will not have the option to abandon a quest, so I just left those blank.
Please let me know if you need to see any other screenshots. Thank you so much!